
Scooby-Doo! and the Loch Ness Monster (2004)
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
An old Chinese man rides into the town of Abalone, Arizona and changes it forever, as the citizens see themselves reflected in the mirror of Lao's mysterious circus of mythical beasts.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
A drifter is picked up by police in connection with the disappearance of a young couple on a remote, windswept island months before. But the drifter turns the table on their investigation and relates a tale of madness and the supernatural.
A shy, stuttering professor brings satanist Aleister Crowley back to life.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
The Scooby gang visits a culinary resort run by Fred's uncle, Bobby Flay. While enjoying the sights, a ghost attacks the guests and destroys the resort, leaving the gang to put a stop to its threat.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
Bolt is the star of the biggest show in Hollywood. The only problem is, he thinks it's real. After he's accidentally shipped to New York City and separated from Penny, his beloved co-star and owner, Bolt must harness all his "super powers" to find a way home.
In Scooby-Doo’s greatest adventure yet, see the never-before told story of how lifelong friends Scooby and Shaggy first met and how they joined forces with young detectives Fred, Velma, and Daphne to form the famous Mystery Inc. Now, with hundreds of cases solved, Scooby and the gang face their biggest, toughest mystery ever: an evil plot to unleash the ghost dog Cerberus upon the world. As they race to stop this global “dogpocalypse,” the gang discovers that Scooby has a secret legacy and an epic destiny greater than anyone ever imagined.
It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.
Firefly Marsh is a fog-enshrouded corner of the world, steeped in mystery. Stories of what lurks in the dark waters date back to Indian lore. But could Firefly Marsh really hide a prehistoric creature like the one in Loch Ness? Twelve year-old Charlie Curtis and his friend Jim may have found the answer after "something" swamps their dingy in the marsh. Was it the monster? For Charlie, that night sparks a personal odyssey that will take over half a century to finish. The memory of what he saw becomes his obsession, his lifelong passion. When Charlie's grandson, Kevin, comes to visit for the summer, he becomes caught up in his grandfather's stories. Are Charlie's stories just to entertain the local children or is there some truth to the old man's tale? Soon the curious teenager begins his own adventure, a quest to solve the mystery behind The Legend of Firefly Marsh. - Written by Gabe Torres
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
The warrior Deathstalker is tasked by an old witch lady to obtain and unite the three powers of creation - a chalice, an amulet, and a sword - lest the evil magician Munkar get them and use them for nefarious purposes. After obtaining the sword, Deathstalker joins with other travelers going to the Big Tournament to determine the strongest warrior. The false king holds the true princess in captivity, and plots to have Deathstalker killed, and Deathstalker must fight to free the princess.
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
Scooby-Doo and Shaggy travel to Arabia to become the Caliph's Royal Food Tasters. But they bite off more than they can chew and are forced to run for their lives! It's a wild magic carpet ride as Scooby-Doo, Shaggy and their genie (Yogi Bear) and a jolly sailor named Sinbad (Magilla Gorilla) take you on an adventure of mistaken identities, exotic locations and fun-filled action and surprises!
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
A folklore professor becomes unwittingly possessed by the ancient Japanese demons of Thunder and Lightning. But when The Bureau of Paranormal Research & Defense dispatches a team of agents to investigate, a cursed samurai sword sends Hellboy to a supernatural dimension of ghosts, monsters, and feudal mayhem. Now while pyrokinetic Liz Sherman and fishboy Abe Sapien battle one very pissed-off dragon, a lost and cranky Hellboy must find his way home.
After a Tarot reading in New Orleans, a group of students are horrified to realize the cards are predicting their gruesome deaths one by one.
Babe, fresh from his victory in the sheepherding contest, returns to Farmer Hoggett's farm, but after Farmer Hoggett is injured and unable to work, Babe has to go to the big city to save the farm.