computer.don (2000)
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
That bionic bonehead is off to the North Pole to stop Dr. Claw from taking over Santa's elves and workshop. Accompanied as usual by Penny and Brain who foil Claw's operations once again.
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
Donald and his nephews are the staff of a fire station. Huey, Dewey, and Louie, annoyed by Donald's snoring, ring the fire alarm. Soon, his bumbling sets the fire station itself on fire. They race off at the alarm, not realizing they are already at the destination, and the firefighting efforts go downhill from there.
When a giant threatens the land, the cityfolk mistake Mickey's boast of killing seven flies with one blow to be giants. He is then forced to fight the giant for real.
Donald reads in his newspaper that eggs are really going up in value and the price is skyrocketing. Donald realizes that if he had some eggs, he would be quite the wealthy duck so he breaks into a nearby hen-house and collects as many eggs as possible putting them all in a huge basket. Unfortunately, a rooster standing guard makes his presence known and ejects Donald. The inventive duck is able to get back in disguised as a female chicken who the rooster falls for and dances with. Unfortunately, with the rubber glove comb constantly coming loose and a caterpillar falling down the back of his suit, he is ever at the risk of being discovered.
Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
Donald gets off the bus and heads home hoping to get a good night's sleep. At first, his plans for rest are disturbed by an open window shade which lets light from a flashing sign in. After that problem is dealt with, Donald is kept awake by a persistently dripping faucet. Donald tries to ignore it but after a while, it becomes aggravating to put it mildly. Donald makes several attempts to stop the dripping and finally at least is able to keep it under control via a Rube Goldberg contraption. At this point, Donald receives a call from his water company telling him he hasn't paid his water bill so they're cutting off his water!
Donald has an unpleasant evening when a mysterious book salesman comes to his door then disappears leaving Donald with a collection of whodunnit novels. He reads one and gets so fully involved in it that it appears that the characters are actually coming out of the book and into his living room getting him involved in the murder caper. Finally the author of the book, J. Harold King, steps forth and claims Donald innocent. The characters return to the novel from whence they came leaving Donald wondering if it was really just his "imagination"
A snowy scene; Daisy would like a fur coat, so Donald filches a baby bear from its sleeping mother. But the mother awakens and tracks Donald (and her baby) down. Donald uses his own fur coat to disguise himself as a bear cub. The real cub returns, and Donald looks like he might be in trouble, but a jar of honey turns him into the bear's best friend instead.
Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.
Donald Duck buys a rattletrap used airplane from devious proprietor Ben Buzzard, who tricks the unsuspecting duck into making Ben the beneficiary in case of an accident. Ben then leads Donald on a reckless flight, trying to make the plane crash so that he collect a fortune from Donald's misfortune.
Wild man of the jungle Goofy is swinging through the treetops when he notices great white hunter Donald Duck pulling into port on his safari boat. He is looking for a wild man of the jungle and Goofy offers himself to Donald...if Donald can catch him which leads the duo on a wild chase through the jungle. Eventually they are pursued in their chase by a lion having switched clothes so that Donald is the wild man and Goofy is the hunter. Goofy escapes in Donald's boat leaving Donald swinging through the trees to escape the lion.
Donald is a lighthouse keeper. He shines the light on a sleeping pelican; the angry bird comes into the lighthouse and tries to put out the light. Donald and the bird do battle through the rest of the picture.
Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.
Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP.
Inspired by a store display, Donald decides to "hunt" some wildlife with his camera. First, he encounters a too-friendly chipmunk, then a large group of shy animals, then some animals in a dark cave. But his biggest challenge is a woodpecker, who finds a number of ways to torment him, even though Donald does manage to trick him briefly using some toothpaste that pretends to be a worm.
Donald Duck is at the beach and tries to ride a rubber horse. He notices Pluto sleeping at the shore and decides to have some fun with him by sending the rubber horse over to Pluto which completely mesmerizes him. Meanwhile, a tribe of ants abduct Donald's picnic lunch. Donald lays out fly paper to stop the ants. Pluto follows one of the ants and, of course, he and later Donald become enmeshed in the fly paper
Donald tries his best to be polite and dignified as a hotel bellboy. But when his first guest is Pete Junior, the job is next to impossible.